Vulkan will perform what’s called low-overhead graphics rendering, which is helpful for creating games that don’t drain so many system resources. In particular, it will be good at reducing the C impact of draw calls—much like DirectX 12 on ndows or Metal on iOS. It’s a logical step as Android already supports the OpenGES A, also from the Khronos group. ong with Vulkan, announced developers can also opt for OpenGES 3.2, which is based on the OpenG3.1 the Android Extension ck. Vulkan promises to give developers more direct G control, a key factor in improving graphics performance. th this, developers can manage multiple threads reduce memory C overhead. ile Vulkan is still under development, you can check out progress at the Khronos site. y this matters: By supporting Vulkan, is giving Android developers another open-source tool for improved graphics performance with games other applications. It’s a key area of development, necessary to keep up with Apple’s Metal Microsoft’s DirectX 12.